caravalt: Hi, you've got some really cool stuff on your Tumblr! It would be interesting if you explained a bit more about the process of animating your trixel stuff, like the swaying trees and stirring water. Is that also done in Hexels, or what?

Thanks! Anything tagged procedural animation is animated using Processing. The water and trees are drawn and animated using code that I wrote myself. Generally speaking I don’t share/post code that’s used to generate specific effects,  but I did share code to make little flames here. I also have a tutorial about how to get Hexels output into Processing for animation here.

swiggidysquirtle: I have to ask, how do you filter over you hexel stuff to make it just look so beautiful? like, im very satisfied with the way my stuff turns out, but in the same, it feels a little plain, software names are helpful too :) Anyway, thanks!

Hi! One thing I always do is tweak the colors using a gradient map and layer effects. Here’s a pretty extreme example:

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On the left is the raw output from Hexels for this piece. I brought it into Photoshop and used a gradient map set to soft light to get the colors on the right. I then added some texture with my new favorite brushes (I have a texture tutorial here) and added animated elements in Processing.

Hope that helps! I also have a post with more gradient map examples here.

Commission for Dark-Frostwind.

Commission for Dark-Frostwind.

Thumbnail commission for vaatividya!

Thumbnail commission for vaatividya!

8-color spooky skull available as a sticker here.

8-color spooky skull available as a sticker here.

seven-bit: I've been curious. How do you create the paint splatter effect that you have on some of your pictures?

The spray paint effect in these pictures is made with these brushes.

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Trixel commission of characters from Dinosaur Planet, a game that never saw the light of day.

Trixel commission of characters from Dinosaur Planet, a game that never saw the light of day.

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